1.0 Launch !
Hi everyone, today is the release of the 1.0 of SkyOutlaw, this update come with a new gamemode and another one back in development :
- I added the "Carrier Defense" Gamemode wich is similar to the previous one : "Air Superiority", the player must protect his carrier against ennemy planes wich will try to destroy it.
- In every gamemode, i add some allied presence to be more realistic (like tanks, planes and ships), they will help the player to succeed his mission.
- Ally have now their marker in blue to make difference between them and the ennemies and also their identity (T-90 for example),ennemies have their id but hidden by a generic name (Tank instead of T-90 for example)
- The player have access to a new weapon : the canon. On his plane , he can shoot with the canon to shoot down the ennemy plane. The damage deal by the canon depends on the target's armor. (It wiil be less efficient against tank)
- Clouds and fogappear in the maps.
- The map of the "Bombing"(now called Close Air Support) Mission has been reworked.
- I add an end when player failed and win a mission
- The UI show the altitude of the player and the ammo remaining for the canon.
- SAM model were reworked.
- I added a pause menu where the player can retry the mission or quit
- The main menu has now a navigation system , with a little briefing on each gamemode.
- The Player can now set the quality levels of the game and the sound volume in the main menu.
- The plane movement is a bit smoother.
Files
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SkyOutlaw
More posts
- New plane, new menu, new missionFeb 09, 2020
- Small Fixes and AddingsSep 19, 2019
- New Gamemode and Map generationAug 08, 2019
- Little Update and next contentJul 14, 2019
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